\chapter{Language Design}
\label{chapter::Design}
	After exploring the problem domain and establishing the technical conditions we are now going to start designing our own language which is suited to these requirements. This chapter will compile our design for a prototype language. We named the prototype language "CLUBs language for universal board games" or just "CLUBs". We will start off by defining the scope of this language followed by the language criteria and the which we will elaborate even more in language architecture.
